This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
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Currently, only the macOS build has BLAS support as Win/Linux BLAS support is a rabbit hole that needs more time to investigate. On those platforms, numpy does win, but that won’t be the case for long! ↩︎